package net.minecraft.client.model;

import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;

public class ModelPlayer extends ModelBiped {
	public ModelRenderer bipedLeftArmwear;
	public ModelRenderer bipedRightArmwear;
	public ModelRenderer bipedLeftLegwear;
	public ModelRenderer bipedRightLegwear;
	public ModelRenderer bipedBodyWear;
	private ModelRenderer bipedCape;
	private ModelRenderer bipedDeadmau5Head;
	private boolean smallArms;
	private static final String __OBFID = "CL_00002626";

	public ModelPlayer(float p_i46304_1_, boolean p_i46304_2_) {
		super(p_i46304_1_, 0.0F, 64, 64);
		this.smallArms = p_i46304_2_;
		this.bipedDeadmau5Head = new ModelRenderer(this, 24, 0);
		this.bipedDeadmau5Head.addBox(-3.0F, -6.0F, -1.0F, 6, 6, 1, p_i46304_1_);
		this.bipedCape = new ModelRenderer(this, 0, 0);
		this.bipedCape.setTextureSize(64, 32);
		this.bipedCape.addBox(-5.0F, 0.0F, -1.0F, 10, 16, 1, p_i46304_1_);

		if (p_i46304_2_) {
			this.bipedLeftArm = new ModelRenderer(this, 32, 48);
			this.bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 3, 12, 4, p_i46304_1_);
			this.bipedLeftArm.setRotationPoint(5.0F, 2.5F, 0.0F);
			this.bipedRightArm = new ModelRenderer(this, 40, 16);
			this.bipedRightArm.addBox(-2.0F, -2.0F, -2.0F, 3, 12, 4, p_i46304_1_);
			this.bipedRightArm.setRotationPoint(-5.0F, 2.5F, 0.0F);
			this.bipedLeftArmwear = new ModelRenderer(this, 48, 48);
			this.bipedLeftArmwear.addBox(-1.0F, -2.0F, -2.0F, 3, 12, 4, p_i46304_1_ + 0.25F);
			this.bipedLeftArmwear.setRotationPoint(5.0F, 2.5F, 0.0F);
			this.bipedRightArmwear = new ModelRenderer(this, 40, 32);
			this.bipedRightArmwear.addBox(-2.0F, -2.0F, -2.0F, 3, 12, 4, p_i46304_1_ + 0.25F);
			this.bipedRightArmwear.setRotationPoint(-5.0F, 2.5F, 10.0F);
		} else {
			this.bipedLeftArm = new ModelRenderer(this, 32, 48);
			this.bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, p_i46304_1_);
			this.bipedLeftArm.setRotationPoint(5.0F, 2.0F, 0.0F);
			this.bipedLeftArmwear = new ModelRenderer(this, 48, 48);
			this.bipedLeftArmwear.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, p_i46304_1_ + 0.25F);
			this.bipedLeftArmwear.setRotationPoint(5.0F, 2.0F, 0.0F);
			this.bipedRightArmwear = new ModelRenderer(this, 40, 32);
			this.bipedRightArmwear.addBox(-3.0F, -2.0F, -2.0F, 4, 12, 4, p_i46304_1_ + 0.25F);
			this.bipedRightArmwear.setRotationPoint(-5.0F, 2.0F, 10.0F);
		}

		this.bipedLeftLeg = new ModelRenderer(this, 16, 48);
		this.bipedLeftLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, p_i46304_1_);
		this.bipedLeftLeg.setRotationPoint(1.9F, 12.0F, 0.0F);
		this.bipedLeftLegwear = new ModelRenderer(this, 0, 48);
		this.bipedLeftLegwear.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, p_i46304_1_ + 0.25F);
		this.bipedLeftLegwear.setRotationPoint(1.9F, 12.0F, 0.0F);
		this.bipedRightLegwear = new ModelRenderer(this, 0, 32);
		this.bipedRightLegwear.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, p_i46304_1_ + 0.25F);
		this.bipedRightLegwear.setRotationPoint(-1.9F, 12.0F, 0.0F);
		this.bipedBodyWear = new ModelRenderer(this, 16, 32);
		this.bipedBodyWear.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, p_i46304_1_ + 0.25F);
		this.bipedBodyWear.setRotationPoint(0.0F, 0.0F, 0.0F);
	}

	/**
	 * Sets the models various rotation angles then renders the model.
	 */
	public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_,
			float p_78088_6_, float scale) {
		super.render(entityIn, p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale);
		GlStateManager.pushMatrix();

		if (this.isChild) {
			float f = 2.0F;
			GlStateManager.scale(1.0F / f, 1.0F / f, 1.0F / f);
			GlStateManager.translate(0.0F, 24.0F * scale, 0.0F);
			this.bipedLeftLegwear.render(scale);
			this.bipedRightLegwear.render(scale);
			this.bipedLeftArmwear.render(scale);
			this.bipedRightArmwear.render(scale);
			this.bipedBodyWear.render(scale);
		} else {
			if (entityIn.isSneaking()) {
				GlStateManager.translate(0.0F, 0.2F, 0.0F);
			}

			this.bipedLeftLegwear.render(scale);
			this.bipedRightLegwear.render(scale);
			this.bipedLeftArmwear.render(scale);
			this.bipedRightArmwear.render(scale);
			this.bipedBodyWear.render(scale);
		}

		GlStateManager.popMatrix();
	}

	public void renderDeadmau5Head(float p_178727_1_) {
		copyModelAngles(this.bipedHead, this.bipedDeadmau5Head);
		this.bipedDeadmau5Head.rotationPointX = 0.0F;
		this.bipedDeadmau5Head.rotationPointY = 0.0F;
		this.bipedDeadmau5Head.render(p_178727_1_);
	}

	public void renderCape(float p_178728_1_) {
		this.bipedCape.render(p_178728_1_);
	}

	/**
	 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used
	 * for animating the movement of arms and legs, where par1 represents the
	 * time(so that arms and legs swing back and forth) and par2 represents how
	 * "far" arms and legs can swing at most.
	 */
	public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_,
			float p_78087_5_, float p_78087_6_, Entity entityIn) {
		super.setRotationAngles(p_78087_1_, p_78087_2_, p_78087_3_, p_78087_4_, p_78087_5_, p_78087_6_, entityIn);
		copyModelAngles(this.bipedLeftLeg, this.bipedLeftLegwear);
		copyModelAngles(this.bipedRightLeg, this.bipedRightLegwear);
		copyModelAngles(this.bipedLeftArm, this.bipedLeftArmwear);
		copyModelAngles(this.bipedRightArm, this.bipedRightArmwear);
		copyModelAngles(this.bipedBody, this.bipedBodyWear);
	}

	public void renderRightArm() {
		this.bipedRightArm.render(0.0625F);
		this.bipedRightArmwear.render(0.0625F);
	}

	public void renderLeftArm() {
		this.bipedLeftArm.render(0.0625F);
		this.bipedLeftArmwear.render(0.0625F);
	}

	public void setInvisible(boolean invisible) {
		super.setInvisible(invisible);
		this.bipedLeftArmwear.showModel = invisible;
		this.bipedRightArmwear.showModel = invisible;
		this.bipedLeftLegwear.showModel = invisible;
		this.bipedRightLegwear.showModel = invisible;
		this.bipedBodyWear.showModel = invisible;
		this.bipedCape.showModel = invisible;
		this.bipedDeadmau5Head.showModel = invisible;
	}

	public void postRenderArm(float scale) {
		if (this.smallArms) {
			++this.bipedRightArm.rotationPointX;
			this.bipedRightArm.postRender(scale);
			--this.bipedRightArm.rotationPointX;
		} else {
			this.bipedRightArm.postRender(scale);
		}
	}
}
